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Floor Time Basics

A Glossary of Floor Time Terms

Floor Time: A warm and intimate way of relating to a child. A floor time philosophy means engaging, respecting and getting in tune with the child in order to help the child elaborate through gestures, words, and pretend play what is on the child's mind. As a technique, floor time is a five-step process that is used to support the emotional and social development of the child.

Opening the Circle of Communication: Tuning in and following a child's special interest.

Closing the Circle: Allowing the child to bring  your extensions and expansions to a close.

Two-Way Communication: The child is able to have an emotional dialogue. Opening and closing circles can take place. You need to take an interest in and respond to the child, and the child responds with gestural and verbal reactions. (In typical children, this ability is evident when the child is 6 to 18 months months old.)

Observing: Noticing how the child is special and unique in style, rhythm and mood.

Engagement: Babies coo, smile, gesture and exchange motor movements with their partners. (0 to 8 months)

Following the Child's Lead: Seeing the child as the director and yourself as the assistant director of the activity.

Extending and Expanding the Drama: Tuning in to the child's imagination and ideas and taking them one step further through gestures and words.

Emotional Thinking: The child leans to elaborate fantasies and to make connections between different ideas. (3 to 5 years)

Shared Meanings: The child begins to communicate ideas with words or pretend play. Emotional themes enter the child's play. The child uses themes not only to express wants and needs but also to expand fantasies and creativity. (18 to 36 months)

Stages of Relating: Stages in emotional and social development of children.

 

The Five Steps in Floor Time

Step One: OBSERVATION

Both listening to and watching a child are essential for effective observation. Facial expressions, tone of voice, gestures, body posture, and words  (or lack of words) are all-important clues that help you determine how to approach the child.

bulletIs the child's behavior relaxed or outgoing?
bulletIs he or she withdrawn or uncommunicative?
bulletIs he or she bubbling with excitement?
bulletIs the child a real go-getter?

Step Two: APPROACH - OPEN CIRCLES OF COMMUNICATION

Once a child's mood and style have been assessed, you can approach the child with the appropriate words and gestures. You can open the circle of communication with a child by acknowledging the child's emotional tone, then elaborating and building on whatever interests the child at the moment.

Step Three: FOLLOW THE CHILD'S LEAD

After your initial approach, following a child's lead simply means being a supportive play partner who is an "assistant" to the child and allows the child to set the tone, direct the action, and create personal dramas. This enhances the child's self-esteem and ability to be assertive, and gives the child a feeling that "I can have an impact on the world." As you support the child's play, the child benefits from experiencing a sense of warmth, connectedness and being understood.

Step Four: EXTEND AND EXPAND PLAY

As you follow the child's lead, extending and expanding a child's play themes involves making supportive comments about the child's play without being intrusive. This helps the child express own ideas and defines the direction of the drama. Next, asking questions to stimulate creative thinking can keep the drama going, while helping the child clarify the emotional themes involved, e.g.: suppose a child is crashing a car: Rather than ask critically, Why are those cars crashing? You may respond empathetically, Those cars have so much energy and are moving fast. Are they trying to get somewhere?

Step Five: CHILD CLOSES THE CIRCLE OF COMMUNICATION

As you open the circle of communication when you approach the child, the child closes the circle when the child builds on your comments and gestures with comments and gestures of own. One circle flows into another, and many circles may be opened and closed in quick succession as you interact with the child. By building on each other's ideas and gestures, the child begins to appreciate and understand the value of two-way communication.

Strategies for Floor Time Intervention

bulletfollow the child's lead and join them - it does not matter what they do as long as they initiate the move
bulletpersist in your pursuit
bullettreat what the child does as intentional and purposeful - give new meanings
bullethelp the child do what they want to do
bulletposition yourself in front of the child
bulletinvest in whatever the child initiates or imitates
bulletjoin perseverative play
bulletdo not treat avoidance or "no" as rejection
bulletexpand, expand, expand - keep going, play dumb, do wrong moves, do as told, interfere etc.
bulletdo not interrupt or change the subject as long as it is interactive
bulletinsist on a response (encourage the child to close the circle)
bulletdo not turn the session into a learning or teaching experience

Opening the Symbolic Door

bulletget engaged at any level
bulletget intentional - build on any intent, problem solving, corner or undoing
bulletheighten affect - at every level, all emotions are equal

Strategies for Engagement and Two-way Communication

bulletGive the child’s seemingly random actions new meanings by responding to them as if they were purposeful.
bulletUse sensory-motor play -- bouncing, tickling, swinging, and so on -- to elicit pleasure.
bulletUse sensory toys in cause-and-effect ways: hide a toy, then make it magically reappear; drop a belled toy so that the child will hear the jingle; bring a tickle feather closer, closer, closer until finally you tickle child with it.
bulletPlay infant games, such as peek-a-boo, I'm going to get you, and patty cake.
bulletPlay verbal Ping-Pong with the child, responding to every sound or word the child makes and continue the ping pong match to expand the number of circles closed.
bulletPursue pleasure over other behaviors and do not interrupt any pleasurable experience.
bulletUse gestures, tone of voice, and body language to accentuate the emotion in what you say and do.
bulletTry to be as accepting of the child's anger and protests as you are of the child's more positive emotions.
bulletHelp the child deal with anxiety (separation, getting hurt, aggression, loss, fear, and so on) by using gestures and problem solving.

Following the Child's Lead

bullethave symbolic toys available
bulletrecognize and create opportunities
bulletcue or model symbolic actions
bulletbe meaningful
bulletmake it easy
bulletpersist through - affect cues - affect pacing-wait/speed up
bulletpersonalize
bulletbe a player - join in
bulletexpand and keep going
bulletdo not change the subject

Creating and Expanding Ideas

bullettreat every object or action as an idea!
bulletyou do not need permission to play
bulletdo not "read" or just describe
bullettalk to the child in a role - as an actor or with a figure
bullettake on a role and talk through the role
bulletbuild on real experiences - bridge to what would happen next
bulletwait for child to make the next move - then give choices or model the next step
bulletresist the temptation to take over
bullet"Appreciate" child's need for control
bullettry to build bridges between ideas
bulletgive reasons for your or the child's actions
bulletproblem solve and assist in the finding of a solution
bulletmake ideas more complex and more elaborate

Constructive Obstruction
to Extend Problem Solving

The child will be surprised, amused or frustrated when faced with the changes and obstacles you create for them.
bulletApproach the child with a supportive attitude, sharing surprise, Oh no what happened? What's the matter?
bulletHelp the child solve the problem, but wait for the child to recognize the problem first and then encourage the process.
bulletStretch the problem as long as possible by playing dumb
bulletOffering wrong solutions so the child can check out several alternatives
bulletAsk questions and opinions about what they want, etc.

Remember: The goal is not to frustrate the child but to mobilize the child's thinking and acting in face of something which matters personally to him or her.

Helping The Child Build A Symbolic World

bullet

Identify real-life experiences the child knows and enjoys and have toys and props available to play out those experiences

bullet

Respond to the child's real desires through pretend actions

bullet

Allow the child to discover what is real and what is a toy

bullet

Encourage role playing with dress-up props, use puppets - the child may prefer to be the actor before using symbolic figures

bullet

Use a specific set of figures/dolls to represent family members and identify other figures with familiar names

bullet

Give symbolic meaning to objects as you play:

Some Examples -

When the child climbs to top of the sofa, pretend the child is climbing a tall mountain.

When the child slides down the slide at the playground, pretend the child is sliding into the ocean and watch out for the fish.

bulletSubstitute one object for another when props are needed. Pretend that the ball is a cake or the spoon is a birthday candle.
bulletResume use of gestures for props along with toy objects and substitutes
bulletAs you play, help the child elaborate on personal intentions.

Ask who is driving the car,

where the car is going,

whether the child has enough money,

did the child remember the keys to the car,

why is the child going there,

why not somewhere else, etc.

bulletExpand as long as you can. (Use all of the Who, What, Where, Why, When questions, and keep them open ended)
bulletMake use of breakdowns.
When a problem crops up during play, create symbolic solutions.

Get the doctor kit when the doll falls so the child can help the hurt doll, tool kit for broken car.

bulletAcknowledge the child's disappointment and encourage empathy.
bulletGet involved in the drama.
bulletBe a player and take on a role with your figure.

Talk directly to the dolls rather than questioning child about what is happening or narrating

Both help the child and be your own player.

Talk as an ally (perhaps whispering), but also have your figure oppose or challenge the child's ideas.

bulletInsert obstacles into the play. (e.g.: make your bus block the road. Then speaking as a character, challenge child to respond. If necessary, get increasingly urgent (whispering to child to encourage to deal with the problem, offer help if needed by becoming an ally).
bulletUse symbolic figures the child knows and loves, such as Barney, Disney or Sesame Street characters, to generate symbolic play. Reenact familiar scenes or songs, create new ideas, and notice characters and themes child may be avoiding or fear.
bulletUse play to help the child understand and master ideas/themes, which may have been frightening. Work on fantasy and reality.
bulletLet the child be the director. Child's play need not be realistic (the child may still be a magical thinker) but encourage logical thinking.
bulletFocus on the process as you play; which character to be, what props are needed when ideas have changed, what the problem is, when to end the idea, etc. Identify the beginning, middle and end.
bulletAs you play, match your tone of voice to the situation. Pretend to cry when a character is hurt, cheer loudly when your character is happy, speak in rough or spooky tones when you are playing the bad guy. Remember, drama, drama, drama to give the child affect cues.
bulletReflect on the ideas and feelings in the story both while playing and later on as you would with other real life experiences
bulletDiscuss the child's abstract themes such as good guy/bad guy, separation/loss, and various emotions such as closeness, fear, jealousy, anger, bossy, competition, etc.

Remember, symbolic play and conversation is the safe way to practice, reenact, understand and master the full range of emotional ideas and experiences.

Developing Abstract Thinking

bulletFollow the child's lead, build on the child's ideas
bulletChallenge the child to create new ideas in pretend play
bulletHeighten affect and engagement
bulletPractice and expand rapid back and forth interactions and conversations (gesturally and verbally)
bulletCarry on logical conversations all the time (e.g.: while driving, at meals, during baths etc.) Content does not have to be realistic
bullet

Encourage understanding of fantasy-reality

bullet

Recognize fears and avoidance of certain feelings, themes and characters.

bulletDuring play and conversations, get the beginning, middle and end of the story or idea - identify problems to be solved, motives and feelings - accept all feelings and encourage empathy
bulletSelect books to read that have themes, motives and problems to solve - discuss alternative outcomes, feelings
bulletEncourage abstract thinking:

Ask why questions

Ask for opinions

Compare and contrast different points of view

Reflect on feelings - come back to experiences again later

Don't ask questions you know the answer to

Don't tell the child which dimensions to use

bulletUse visualization - picture yourself
bulletAvoid rote, fragmented, academic questions
bulletBe creative

Some Examples - 

If the child puts his foot in pretend pool, ask if it's cold.

If the child is thirsty, offer her an empty cup or invite her to a tea party

If the child is hungry, open a toy refrigerator and offer some food, pretend to cook, or ask if he will go to pretend market with you to get things to eat.

If the child want to leave, give her pretend keys or a toy car

If the child lies down on the floor or couch, get a blanket or pillow, turn off the lights, and sing a lullaby.

bulletEncourage role playing with dress-up props, use puppets - child may prefer to be the actor before the child uses symbolic figures.
bulletUse a specific set of figures/dolls to represent family members and identify other figures with familiar names.
bulletGet involved in the drama. Be a player and take on a role with your own figure. Talk directly to the dolls rather than questioning child about what is happening or narrating.

Developing Motor Planning Abilities

bulletEncourage "undoing"

Examples - 

Move an object in line

Cover a desired object

Put a puzzle piece in wrong place

Bury desired objects under other toys and very different objects

Hide the desired object from the place where child last put it

bulletProvide destinations for actions - treat every act as intentional and symbolic

Child throws a ball - catch it in basket

Child holds figure (little person, animal) -bring over toy slide, school bus, food (if child does not use spontaneously, ask if the figure would like to... give choices if needed...ask figure directly...try not to direct)

Child taps - bring over drums (can be plate, plastic toy, sticks etc)

Child rolls car - bring over garage, crash into it, block with figure

Child reaches for hand - play give me five, variations, dance

bulletCreate problems to solve - require multiple steps

Put desired objects in boxes to open, untie, remove tape or rubber band

Pretend an object needs to be fixed using tools, tape, rubber bands, Band-Aids (symbolic)

Create obstacles for the child to get around, move, or restore to the correct position

hold a book to read upside down and/or backwards

Offer pens/markers which do not work

Sit in the child's special place

Get to where the child is running first

Hide an object the child desires in one hand or the other so that the child can choose

When the child seeks your hand instead of using his own hand, put your hands on your head or in your pocket

Put socks on the child's hands instead of feet

Give the child your shoes to put on

Make the desired toy/object a moving target (move from place to place)

bulletBe playful and supportive as you encourage and expand interactions
bulletChange the environment frequently to encourage flexibility, create problems and expand discussion

Move expected objects (change drawer content, change content in baskets)

Rearrange furniture and create problems (child finds chair upside down, or is told to sit down when chair is across the room)

Hang up pictures from magazines at eye level and change frequently

bulletEncourage the child to initiate/continue action

Ready, set, Go!

Put the toy the child was using back in the child's hand. (Oh, you dropped, forgot)

provide cues - uh oh, knock, knock, help

Use indirect prompts (call the figures to come, where are you?)

Bring over the next step (puppet to eat pretend food, mirror to see the hat etc.)

Trade objects, positions

bulletDeal with the consequences of actions symbolically

Baby doll falls (is dropped) - Uh oh! He's crying. Are you hurt? Get a bandage. Go to the doctor. Call an ambulance...

Car crashes - Oh no, it's broken! Can you fix it mechanic?

Basket is dropped - What a mess! What do we do now?

bulletModel/mediate the sequence of actions needed to solve problems
bulletPlan your idea - discuss what the child will need for their ideas

Get toys/props the child will need

Identify settings and destinations

While playing, identify problems and sequence of solutions

Identify beginning, middle and end

Challenge, reason, negotiate

bulletPlay interactive song-hand games

Itsy bitsy spider

one potato two potato

slap my hand

sailor went to sea, sea, sea

bulletPlay Treasure Hunt and use maps (use visual and verbal cues)
bulletPlay games

Social playground/party games

Board games (cognitively challenging)

Cooking

Drama

Arts and craft activities

bulletEncourage athletic activities

Individual sports such as tennis, roller skating, shooting baskets, ice skating

group sports such as soccer, baseball, basketball

Gymnastics

Tae Kwon Do

Addressing Processing Difficulties

 

Child's Actions

Adult's Solutions

Avoids, moves away

Persist in your pursuit

Treat as intentional

Provide visual cues

Playfully obstruct

Attract with "magic"

Insist on a response

Stays stuck, does not know what to do next

Provide destination

Return object of interest

Use object in some way

Expand, expand

Give new meanings

Use ritualized cues to start ("ready, set, go")

Uses scripts

Join in

Offer alternative scripts

Change direction of script

Perseverates

Ask for turn, join, imitate, help

Make interactive

Ask "how many" more times

Set up "special" time for this activity

Protests

Act sorry

Play dumb

Restore

Blame figure

Rejects, refuses

Provide more things to say "no" to

Expand, give other choices or time

Says something unrelated

Try to insist on a response

Notice change or bring closure

Becomes anxious or fearful

Reassure

Problem solve

Use symbolic solutions

Acts out, pushes, hits

Provide affective cue ("Uh, uh, uh"; "No, no, no") to encourage self-regulation

Set limits.

Reward for absence of negative behaviors

Opportunities for Doing Floor Time

To assist the child in learning to solve problems and handle changes, identify opportunities in the child's daily life which present a "stage" for problem solving and change accepting "dramas"

Brainstorm how you could utilize the following opportunities:

bulletall things you routinely do for child
bulletall the things child expects or waits for you to do
bulletall the things child already expects to do for self
bulletall the things child desires or expects to have or go to
bulletdaily challenges

Home Based Opportunities for Floor Time

bulletdressing and undressing: giving the child choices about what to wear or not, or what to take off first, is following the child's lead.
bulletmealtime: chose one meal with enough time - talk may focus around food preparation, different foods being served, which foods are particularly enjoyable or any topic relating to the child's life.
bulletcar time: engage the child in a relaxed conversation in which the child takes the lead, or sing-along for which the child chooses songs
bulletcoming and going time: plan to have at least a little time to get the child settled on arrival to a classroom or in switching and transitioning from one activity to another by reading a short story, visit pet in classroom or at home, or look at special toy in classroom or at home. Show the child support through your interest and warm clear good-bye if leaving in classroom. On picking the child up from the classroom, give the child a chance to tell you something important about the day while you are still in the school setting (This provides visual prompts to help the child retrieve the information).
bulletbath time: Bath toys are wonderful props as they float, get dunked, and come into contact with each other. The water is a great opportunity for play. The child will naturally relax in the water.
bulletbook time: Read the book with the child on your lap or next to you on a chair or bed. As you read, be aware of responses and questions that you can extend. (If the child is totally absorbed, however, it is best to continue reading and simply enjoy the sense of shared interest)
bulletbedtime: Bedtime is often accompanied by a ritual, but is also a moment to feel close and loving. Children sometimes share important thoughts and feelings during the last moments before falling asleep. Although you will not want to rev-up the child up prior to sleeping, you can respond with empathy and stay close until the child is calm and feels safe enough to sleep.

Turning Every Day Activity into Problem Solving

bulletchair not close to the table, in the child's spot, when meal time arrives
bulletbottle not open when you are trying to pour juice
bulletbathtub empty of water when you tell the child it is time to take a bath
bulletshoes hidden from usual resting place
bulletchanging the shelf locations of favorite books, tapes etc.
bulletputting two socks on same foot
bulletputting shirt on feet
bulletgive the child adult shoes instead of their own
bulletuse rubber band to hold together a spoon and fork when giving the child a tool for eating
bulletcup is upside down when offering the child a drink
bulletput markers in a new container which child has not yet learned to open
bulletmix puzzle pieces of two or three puzzles together

Back to Floor Time

 

 

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